As the fan-made Metroid Prime 2D game closes, what do you think of the Nintendo takedowns? – Talking point

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Metroid Dread EMMI
Image: Nintendo

Earlier today we reported that another awesome-looking fan-made Metroid game – a 2D reimagining of Metroid Prime this time around – has closed after the creators received an inevitable cease-and-desist statement. Nintendo wasn’t specifically named, but there are no awards for guessing the “certain game-related company” that has put the brakes on this project.

It’s a story we’ve heard multiple times over the years, perhaps the most memorable with AM2R, a 2016 fan-made remake of the Game Boy’s Metroid II: Return of Samus in a 16-bit Super Metroid style. Nintendo’s own remake of that game, MercurySteam’s Metroid: Samus Returns, was in development at the time and released the following year, but even if that there was not If that were the case, the lack of a similar in-house developed project would not have altered Nintendo’s response to a game that uses the company’s characters and available intellectual property, regardless of quality. In fact, the quality and the resulting confusion it could create: Did Nintendo do this? – could possibly attract even closer scrutiny from Shuntaro Furukawa’s legal team.

Even though we’ve been here many times before, there’s inevitably a reaction from a group of fans that Nintendo is being overly litigious, unnecessarily picky, and even downright spiteful when it comes to closing fan projects or withdrawing support. The company has an uneasy relationship with the Smash Bros. fanbase, for example, and withdrew their support for a tournament that used a modified version of Super Smash Bros. Melee.



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