Game Boy Games We’d Love To See On Nintendo Switch Online – Feature

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You’ve probably already seen the rumors that Game Boy / Game Boy Color games could be coming to Nintendo Switch Online relatively soon; if you haven’t heard, Where have you been? If need be, it’s certainly the next logical step for the service, opening up a new platform and library of games for Switch owners to enjoy. It’s also quite exciting, as many are likely to experience some of these games for the first time.

Many of you browsing these pages undoubtedly have Game Boy favorites that they would like to revisit on the latest Nintendo system, and they may not necessarily be the ones. obvious some. Yes, Super Mario Land is an interesting portable debut for Mario, and Metroid II: Return of Samus is pretty good, and there’s a little franchise called Tetris that seems to continually bring in a lot of money. However, our list doesn’t have any of those, because it’s a staff list. You can take it as read that we want thoseBut below are some smaller, more personal picks (along with some obvious favorites we just couldn’t resist).

So, sit back and get a glimpse of some childhoods as we share some of our team’s hopes and dreams for Game Boy / Color on Nintendo Switch Online.

Key Personnel: Gavin Lane (GL), Kate Gray (KG), PJ O’Reilly (PR), Alex Olney (AO), Ollie Reynolds (OR), Stuart Gipp (SG), Austin Voigt (AV)

Wario Land: Super Mario Land 3 (GB)Wario Land: Super Mario Land 3 (GB)

Editor: Nintendo / Developer: Nintendo R&D1

Release date: February 7, 1994 (USA) / May 13, 1994 (UK / EU)

I loved this game back in the day. A Super Mario Land entry with Wario as the main protagonist that changed things from a gameplay perspective, adding cool hat skills, more exploration, lots of variety in locations, and some great boss battles. It also took a little leap in the graphics detail department. PR

Mole Mania (GB)Mole Mania (GB)

Editor: Nintendo / Developer: Pax Softonica

Release date: February 1997 (USA) / 1997 (UK / EU)

Mole Mania is one of those gems that seems too obvious to be called ‘hidden’ if you were smart (or old) enough to play it when it was released, but it’s certainly one of Shigeru Miyamoto’s lesser-known joints, and although he saw a relaunch via the 3DS virtual console, it would be great to see the Switch audience given the opportunity to test their lovely top-down 2D puzzle via NSO. I only have the Japanese version of GB (these days a copy of NA or EU is a spicy meatball, price-wise), so I would love the opportunity to play in English as well. GL

Tomb Raider (GBC)Tomb Raider (GBC)

Editor: THQ / Developer: Core design

Release date: June 8, 2000 (USA) / July 8, 2000 (UK / EU)

Tomb Raider for the Game Boy Color was, and still is, a surprisingly fun spin-off of the main series. Its gameplay reminded me of the previous Flashback (which I previously had on the Mega Drive), with side scrolling action mixed with light puzzle solving. The graphics are incredibly well maintained, with reasonably realistic animations and detailed environments, and will last you a few hours. Don’t expect to come across memorable melodies, because there is no music during the game! OR

Solar Forward (GB)Solar Forward (GB)

Editor: Nintendo / Developer: Nintendo R&D1

Release date: February 1990 (USA) / September 28, 1990 (UK / EU)

Solar Striker is a vertical scrolling shmup of its own (a rare beast indeed) and probably my favorite game in the genre. It is true that there are members of the NL Team who would laugh, if not derision – at the idea that this simple little space shooter is my favorite shmup, but its simplicity is exactly what appeals to me. The pixel perfect prowess demanded by more complex examples of the genre is generally too stressful for my liking. I prefer something a little quieter, with some amazing tunes to unwind. Bullet hell? No, for me this is bullet heaven. GL

Harry Potter and the Philosopher's Stone (GBC)Harry Potter and the Philosopher's Stone (GBC)

Editor: Electronic arts / Developer: Griptonite Games

Release date: November 16, 2001 (USA) / November 16, 2001 (UK / EU)

My biggest wish (which I have previously written about) is for the Harry Potter, Philosopher’s Stone, and Chamber of Secrets games – EA had a great time in the GB era, didn’t they? HP games on the Game Boy are Chrono Trigger-style RPGs that are surprisingly good for movie / book links. I don’t know how old game licensing works, but I know I’m not the only one who loves these hidden gems. KG

The Legend of Zelda: Link's Awakening (GB)The Legend of Zelda: Link's Awakening (GB)

Editor: Nintendo / Developer: Nintendo EAD

Release date: August 6, 1993 (USA) / December 1, 1993 (UK / EU)

The recent renovation may have all the fancy graphics and modern bells and whistles, but it can’t pull the original out of its very special place in my heart. Link’s Awakening was an amazing adventure for me in 1993, a magical portable version of the same gameplay, style, and depth of Zelda that had left us all speechless in A Link to the Past just a few years earlier. This one must have been pushing the Game Boy to its limits. PR

Resident Evil Gaiden (GBC)Resident Evil Gaiden (GBC)

Editor: Capcom / Developer: M4

Release date: June 3, 2002 (USA) / June 3, 2002 (UK / EU)

Resident Evil Gaiden is without a doubt the black sheep of the family, and it had a mediocre reception when it was released in 2001 thanks to its departure from the established formula. For me, however, I was already knee deep in the franchise at this point, and the idea of ​​playing a new entry on the fly starring Leon Kennedy and Barry Burton was just too tempting! The gameplay hasn’t aged well, and the game isn’t considered ‘canon’ in the larger narrative, but if you’re looking to experience all that Resident Evil has to offer, then it’s worth checking out. OR

Bill & Ted's Excellent Game Boy Adventure (GB)Bill & Ted's Excellent Game Boy Adventure (GB)

Editor: LJN Toys / Developer: Beam software

Release date: July 31, 1991 (USA) / October 14, 1991 (UK / EU)

It is this writer’s opinion that the Game Boy was at its best when the titles chose to work within the limitations of the system rather than pushing them to their, well, limit. Bill & Ted joins the likes of the original Super Mario Land and Sunsoft’s Batman in presenting a reduced but exceptionally playable game, this is a take on the ZX Spectrum classic. Maniac miner. Collect all the items on the screen and head out through the phone booth. The fast, graceful movement and precise controls make it a pleasure. Very triumphant! Obviously. SG

Hamtaro: Ham-Hams Unite!  (GBC)Hamtaro: Ham-Hams Unite!  (GBC)

Editor: Nintendo / Developer: Pax Softonica

Release date: October 28, 2002 (USA) / January 10, 2003 (UK / EU)

Listen to me … this is the seventh best-selling GBC game in Japan, and it’s beloved because it was one of the first of its kind: a puzzle-based adventure game about language barriers, with some of the sound effects and lovelier graphics. of his time. Also … for anyone who doubts his genius, it was produced by none other than Miyamoto and Iwata. Enough talk. FROM

Kaeru no Tame ni Kane wa Naru (GB)Kaeru no Tame ni Kane wa Naru (GB)

Editor: Nintendo

Release date: September 14, 1992 (JPN)

I was recently introduced to a game that I knew very little about in the past by none other than our own Jon Cartwright, and that game is Kaeru no Tame nor Kane wa Naru, or as Masahiro Sakurai called it, ‘The frog the bell tolls for‘. It’s kind of a precursor to Link’s Awakening in a lot of ways, and if you hadn’t guessed it from the title, it never made it out of Japan. Fan translations do exist, but I have been trying my hand with the original cartridge, and I must say that I have been having a great time despite not knowing it. one thing that someone has said.

Naturally, it would take some translation efforts to get it out in the English market, but it’s a very tasty little game that really deserves it. If it’s good enough to show up as an Assist Trophy in Smash, it’s good enough to be on NSO in my books. FOR

Pokémon Crystal (GBC)Pokémon Crystal (GBC)

Editor: Nintendo / Developer: Addicted to games

Release date: July 29, 2001 (USA) / November 2, 2001 (UK / EU)

While many praise games like Pokémon Red, Yellow, and Blue, I will personally always have a soft spot in my heart for Gen II: Gold, Silver, and Crystal. They had TWO ENTIRE REGIONS TO EXPLORE ON ONE GBC CARTRIDGE. Not to mention they introduced day / night loops, spawning, shiny Pokémon … But why Crystal? Aside from that wonderful bright blue cartridge, you can PLAY AS A FEMALE CHARACTER. As a child, this was the first time I had ever seen myself in a game, and I wasn’t just forced to play as a child. Amazing. FROM

Monster Max (GB)Monster Max (GB)

Editor: Titus Software / Developer: Rare

Release date: nineteen ninety five (USA) / December 1994 (UK / EU)

Isometric adventure overlords Jon Ritman and Bernie Drummond are best known for the classic microcomputer Upside downBut they really should be praised for this masterpiece, a massive, expansive yet episodic exploration of unnerving action in classic style, yet updated for then-modern palates. Never less fascinating, Monster Max is a top-tier game from Rare that hardly anyone talks about, but has a lot more to offer than its nondescript title may suggest. SG

Mega Man V (GB)Mega Man V (GB)

Editor: Capcom / Developer: Capcom

Release date: September 10, 1994 (USA) / September 10, 1994 (UK / EU)

Absolutely one of the best Mega Man games of all time, this one features a really tight level design that eliminates a lot of frustration that sometimes threatened to take the lives of Mega Man games of this era. He also had great music and just a general vibe that the team behind him was focused on producing something really great! PR

There you have it, some cool old Game Boy games. We will likely add you to this list as inspiration arises in the future, but in the meantime, please share your most anticipated GB (C) games in the comments!



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