New World: That’s what the boss says about the criticism, Amazon should have postponed the release

The new MMO New World has been criticized by gamers. It is said that New World came out unfinished and that it took more time to develop. The boss of the game, Scott Lane, comments on this in an interview.

Where are the statements from? The page MMORPG.com had the opportunity to speak to Scott Lane, New World boss. He recently gave an interview to a Polish MMORPG site about the heavy loss of players on Steam.

What does he say about the postponement of the launch? Lane faces criticism from fans that New World should have been postponed one more time to work on the many post-launch issues, particularly the bugs and dupe exploits.

Lane says:

“It’s difficult, we’ve talked a lot about it internally lately. The thing is, we didn’t know about the exploit and issues with Dupes until after it was launched. A shift would not have helped here. “

Scott Lane

New World promises more content in 2022 – focus on mid- and endgame

It is not missing auch an Content? Regarding the criticism of the lack of content, Lane says that we have come a long way in 2021.

In 2022, they want to improve story telling and bring more content for mid and end games.

Players would soon see new types of quests, and there are plans to invest more resources here. Lane also says they have a lot in store for PVP players and are looking forward to showing more of them.

This is what the boss of New World says about the rapidly falling number of players on Steam – 83% less

Team works so hard on problems that burnout threatens

What was the big problem? Anyway, Lane says the biggest problem was the dimensions of the launch. The onslaught on New World was so great that it was overrun. At this player level, you couldn’t even come close to testing before.

That would have raised issues that the team wanted to address as quickly as possible. And mistakes happened in the hurry to tackle the new problems.

The team was so excited to see so many players that they were driven to respond quickly so that players could focus on the fun again.

It was therefore a major challenge to find the right pace and to be more methodical when testing and checking the updates. The team works hard: At the moment, they try to distribute the work in such a way that nobody overworks.

The team is so committed that everyone wants to work around the clock to solve problems, but that is not sustainable. You want to prevent the team from burning out.

“A great lesson for us is: Even though we had an alpha for a year and a preview event and a public test – if you go live and have so many players over a long period of time, new problems will arise.”

Scott Lane

The problems that Lane describes are strongly reminiscent of statements made by the former WildStar face, Stephan Frost, who once explained exactly why every MMO appears with too little endgame content and too many bugs. And that the team is in acute danger of being burned out at the time of the release:

Expert gives fascinating insight into how the development of MMORPGs really works

Reference-mein-mmo.de