Mobile gaming generated $11 billion in Europe in 2021

Sensor Tower leaves an analysis of spending on mobile games within Europe in 2021. With 11,000 million in total, the market revenue increased by 16.7% year-on-year and Google Play users spent more than anyone else.

We get a new report from Sensor Tower, which we can read thanks to GamesIndustry.biz. According to the website, European users of mobile games generated about 11,000 million dollars in 2021.

The mobile analyst firm has reported that this represents a growth of 16.7% year-on-year. The market study has been done based on data collected both from App Store like Google Play.

Users of Google Play, for example, have been the ones who have led spending. In total, their income has been 6.4 billion total, 18.5% more than last year.


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On the other hand, App Store consumers they have had a spending on Apple platforms of 4,800 million. This has meant, even so, a equally remarkable growth of 14.3% YoY.

In terms of total spending within the European framework, users have contributed to a growth in mobile games of one 61% in the market.

Although in general figures within the global scope of video games, the figure is somewhat overshadowed. This represented the 12% of worldwide revenue in the video game market.

Needless to say, games already established on the market, such as Pokémon GO Y Fortnite, they continue to generate a lot to this day. And, in fact, it does not seem that they are going to stop in the near future.

To this we must add new incorporations equal to, or stronger, in the income market. A key example of this is Genshin Impact, available in PC and PlayStation, although very popular on mobile.

PUBG-Mobile, Coin Master and Roblox were the titles that generated the most on mobile during the past year 2021. They are, of course, other cases where it does not seem that they are going to stop at all.

The spending of players for the title of Tencent, PUBG Mobile, was 404 million dollars; Moon Active’s Coin Master, of 392 million and Roblox had 264 million in total.

This article was published in Hobby Consoles by José David Muñoz.

Reference-computerhoy.com