Destiny 2 brings a new system for its most loyal fans – “Okay, that’s awesome”

Destiny 2 brings a new system for its most loyal fans - "Okay, that's awesome"

The online shooter Destiny 2 suffers from a chronic lack of content. With a change in Season 17, which starts at the end of May, the aim is to avoid the problem: old dungeons and raids should become more exciting with a new “rotation system”: top loot then drops in changing old dungeons.

What is the problem of loyal players in Destiny 2? Heavy Destiny 2 players just don’t have anything to do after a while. Because with an expansion like “Witch Queen” now, only a limited number of strikes and new raids come:

  • The “new” content is then relevant and will be played. Because there are “top bonuses”. You need them to advance your hero
  • The old raids and dungeons are hardly visited anymore – because there is no such coveted loot there

This makes even a massive game like Destiny 2 pretty small and lame despite having been feeding it content for the past 5 years, with some of that content now fermenting in the “content vault”.

Everything you need to know about Destiny 2 in 2 minutes

Super drops in rotating old raids and dungeons

Bungie is changing that now: Beginning with Season 17, there will be a “raid and dungeon rotation” that offers a pinnacle reward upon completion. Bungie announced this on its blog on Thursday night German time.

This is intended to get frequent players to revisit old places in the game such as the “Garden of Redemption” to get loot.

A special treat: With the new rotation system, all encounter reward locks for legendary gear will be removed.

Oh wait, did I hear you guys like farming? We can help with the new rotation system. All encounter reward bans on legendary gear are in the process of being removed, meaning all legendary drop items in raids and dungeons are 100 percent farmable. You can now put on chilled lo-fi music, grab a nice drink and just farm to your heart’s content. Or not. The choice is yours (that’s what it’s all about!).

Bungie

That means players can farm all legendary drops in raids and dungeons however they want.

Why are fewer players raiding in Destiny 2 than in Part 1?

Players are celebrating the new system for the first time

This is the reaction: On reddit, people are particularly pleased that legendary gear has been unlocked and can now be farmed. A player says, “Okay, that’s great.”

Destiny 2 is notorious for restricting farming opportunities in order to let players play the current season’s content as long and as often as possible.

Overall, the attitude towards the system is positive, but there are still some details to be clarified as to how exactly this will work.

When is this supposed to go live? Season 17 and the new system should appear around May 25th.

That’s behind it. Destiny 2 wants to solve a typical “MMORPG” problem here. Actually, these games, like WoW, are huge, but only a tiny part of the game is relevant, what was added recently. Old content is actually “superfluous.”

One could say evil now: Bungie proves to be a “master of recycling” here again, but in fact this seems to be a logical progression to use the existing content that has been idle in the long, long seasons. Other big games also use such methods to keep old content relevant: In WoW, for example, you can use “Time Walk” to farm cosmetic items in old raids.

The “ideal world”; In which new strikes and raids are constantly coming and players can always experience something new, we will probably not experience it. Bungie has announced that it will hire more new people with Sony’s help, but it won’t be so many new people that content is constantly being added:

Destiny 2: Sony buys Bungie for 3.2 billion euros

Reference-mein-mmo.de