YouTuber explains why selling boosters in MMORPGs isn’t necessarily a bad thing

Josh Strife Hayes Review Neverwinter

In a live stream, YouTuber Josh Strife Hayes discussed monetization in MMORPGs. Especially Pay2Win in real money shops is always an issue. However, Hayes quickly shows his viewers why level boosts or resets for new expansions can even be important for the games.

What does Hayes say about monetization? At the beginning, the YouTuber first listed the history of monetization. At the beginning there was the pure purchase of the games, then subscriptions followed and now real money shops have become an integral part of the genre.

He then asks his viewers if they’re okay with items that make players stronger being sold directly for real money. As expected, most of them answered “no”.

But then he continues his thought experiment:

If all your friends have been playing an MMORPG for hundreds of hours and you want to join them, it would take hundreds of hours to get to them – but you don’t know if you’ll actually enjoy the game in the endgame.

Therefore, from Hayes’ point of view, there are three ways to deal with the power creep problem:

  • You sell boosters in the shop so that players can catch up faster – New World wanted to do that, but was heavily criticized for it.
  • Regular resets are made, for example with a new extension, which devalue the gear earned and possibly even the level – as is the case in WoW.
  • You rely on horizontal progression, in which you just don’t get any stronger – as is the case in Guild Wars 2.

You can listen to the relevant section on YouTube here:

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“When it’s taken me many hours to get the best gear, I expect everyone to go through the same process”

How is Hayes’ statement received? Very mixed. Some say, for example, that boosts would not be a problem at all. They understand why these “catch-up mechanisms” are implemented, says the user Nitebones. He likes WoW’s boosters, which level you up to what the current expansion has.

Andreas Björkman is also fine with boosters, as long as they don’t directly affect the maximum power level or in-game currency. These would have a certain prestige value that could be destroyed in this way.

But there are also many users who are critical of Hayes’ statement. Tiago writes something like:

Maybe it’s a bit selfish, but when I’ve worked for hours to max out a game and get the best gear, I expect everyone else to go through the same process as me. It feels a lot more rewarding to work for than just pay for it.

However, there is one thing that all users agree on: Do not sell an item for real money that makes you stronger than something that can be earned. It must always be possible to earn strength.

Kudos to ESO and GW2: In the comments there is also a lot of praise for the two MMORPGs Guild Wars 2 and The Elder Scrolls Online. Both have had the same max level and gear tier for years. These are also not devalued by new addons.

Instead, they rely on horizontal progression. ESO regularly releases sets with new effects, and Guild Wars 2 lets players unlock and level up new skills like gliding, mounts, or the Jade Bots. There are also new stat combos here and there.

How do you see the topic of boosters and catch-ups in MMORPGs? Is it okay to sell things like this in the shop? And where are your limits? Or should everyone follow the WoW subscription and addon model?

If you are also hoping for new MMORPGs in 2022, you will find all the games that have officially announced their release for this year here:

12 new MMORPGs to come in 2022

Reference-mein-mmo.de