Dragon Age – Dreadwolf: 6 things that part 4 of the series must have!

Dragon age 2 hawke and the inquisitor explore the veil in dragon age: inquisition

Back in 2018, the developers teased the sequel to Dragon Age: Inquisition, the acclaimed third part of the Dragon Age series, with #TheDreadWolfRises. But since then it has been relatively quiet. Sure, there was always new concept art or confirmations as to which factions are back. The game is now officially called “Dragon Age: Dreadwolf”. But concrete information or even – one hardly dares to say it – gameplay views remain in short supply. This suggests that development has not progressed as far as we Dragon Age fans would like. But Silver Lining: So at this point, can Bioware still fulfill some of my greatest wishes? I wrote something down there…

These are the things I want to see in Dragon Age 4

Of course you can have thousands of wishes – starting with things like “a good antagonist”, “engrossing story” and “great graphics”. To all these things: thumbs up! But I’m concerned with more specific points that do not represent a self-evident goal in development. The beginning is probably a point that a large part of the players thought after the Inquisition.

1. Please no fetch quests like in Dragon Age: Inquisition!

The biggest criticism that Dragon Age Part 3 had to put up with was regarding the quest design. Of course there were also exciting tasks, mostly related to our companions or the main story of the individual areas. But many quests a la “Kill So Many Enemies,” “Bring Me X Boar Steaks,” and “Collect Item Y” filled the game’s zones with cheerless MMO activity that just seems loveless in a solo RPG. In the future, please again more quantity than quality. And if the area would seem empty without these quests – maybe just build smaller areas. It wouldn’t be the end of the world.




Dragon age 2 hawke and the inquisitor explore the veil in dragon age: inquisition



While exciting main quests took us behind the veil, among other things, Inquisition’s smaller quests were often lame “get X off” tasks.

Source: buffed




2. More tactical options like in Dragon Age: Origins and Part 2

While Inquisition didn’t necessarily turn off our brains, it did show a decline in tactical capability. In the two previous games, we were allowed to give a companion clear instructions, for example “If an enemy comes within melee range, the healer should knock him down with a stone fist” or “If an enemy has only a few life points left, he should be hit with a walking bomb “.




Chaotic battles in Dragon Age 2 are no problem if we can, thanks to tactical options, give all companions clear instructions as to which skills they should use in which situation.



Chaotic battles in Dragon Age 2 are no problem if we can, thanks to tactical options, give all companions clear instructions as to which skills they should use in which situation.

Source: buffed




This way you didn’t have to micromanage all of the party members, but you could still play very efficiently. This option would be desirable for Dragon Age 4 – of course, with battles that also require such efforts, at least on the highest levels of difficulty.

3. Random crafting recipes? Please not in Dragon Age 4

A frustrating factor in Dragon Age: Inquisition was the fact that, on the one hand, we were able to get numerous interesting crafting recipes for weapons, armor, and weapon components (knob, handle, etc.), but they were often random loot. Accordingly, it was possible that you could never build a particularly cool-looking sword or helmet in one go – even though you had looted all the crates in the world. Some players (myself included) kept opening certain chests, which could contain a “pool” of important recipes, at the latest during later playthroughs – simply save beforehand and reload again and again.




Jackpot!  As much as we were happy about particularly good blueprints in Dragon Age: Inquisition, it was just as annoying when 'RNGesus' didn't drop the desired crafting schematics.



Jackpot! As much as one was happy about particularly good blueprints in Dragon Age: Inquisition, it was just as annoying when “RNGesus” did not drop the desired crafting schematics.

Source: buffed




Such save-scumming for loot always leaves a stale aftertaste. On the one hand, you’re not forced, on the other hand, it feels like you’re letting better loot slip through your fingers. On the next page, I’ll introduce three more wishes for Dragon Age 4 – they revolve around fan favorites, dragon battles, and the strengths of Inquisition!

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Reference-www.buffed.de