The only good patch for WoW: Warlords of Draenor was released 7 years ago
On June 23, 2015 the time had come. More than seven months (!) after the launch of WoW: Warlords of Draenor the only reasonably good patch of the fifth expansion of World of Warcraft was released. Of course we mean that Fury of Hellfire Patch 6.2. We look back on one of the saddest periods in World of Warcraft.
Good first impression, but then came this…
In fact, we were still very optimistic at the beginning. After the unfamiliar pandaren setting with Mists of Pandaria, the time travel trip to Draenor felt delightfully Warcraft-like again. The new zones were designed as chic as usual, the designers went a step further when staging the quests and we also had fun in the dungeons, in the PvP area Ashran and in the Raid Hochfels (despite a few quirks). And hey: with the garrison, there was a housing light feature that had potential.
But then patch 6.1 happened in February 2015. Normally these provide wholesale patches for WoW (buy now ), which can be recognized by the structure X.1, X.2 and X.3, a decent supply of content that should ideally keep us players happy for the next few months and push the plot of the current expansion forward. In contrast, there are intermediate patches (X.1.5, X.2.5, and so on) that primarily focus on major adjustments and minor additions.
Patch 6.1 was actually just such an in-between patch. The highlight features consisted of the Twitter integration, the new SELFIE camera, a fresh overview for heirlooms and the revised blood elf model, which was supposed to be released much earlier. There has probably never been such a bad main patch in WoW history. That’s why it also appears in the official Blizzard timeline.
Fury of Hellfire
Apropos: Just that timeline shows another problem of Warlords of Draenor. While the other expansions have been expanded by three or four essential story and content chapters, there is only one additional entry after the launch version for the fifth addon: the wrath of hellfire mentioned at the beginning, which appeared almost exactly seven years ago.
Basically it could Patch 6.2 feature offering let see:
- Raid Hellfire Citadel, with 13 bosses.
- Zone Tanaan Jungle
- Mythic difficulty for dungeons
- Introducing Timewalking (Burning Crusade and Wrath of the Lich King)
- Expansion of the garrison through the port
- More bonus events for battlefields, arenas and Co.
- Premiere of Adventure Guide
- Continuing the Legendary Ring quest line
The big problems of Patch 6.2
Although patch 6.2 is quite impressive, in retrospect it will certainly never appear in the best updates in WoW history, and for a variety of reasons. First, patch 6.2, as the only real content patch of an extension, had to shoulder the load, which is usually spread over three or four patches. And surprise: Patch 6.2 of course did not offer three to four times the amount of content, which is why the overall Warlords of Draenor package was still extremely poor.
colleague Johann calculated that for us in a column at the time before. In July 2015 he had already paid 140 euros in acquisition costs and subscription fees for the eight dungeons and three raids of Warlords of Draenor. However, it was to take another 13 (!) months before the next Legion expansion was launched (the second problem). That would mean spending more than 300 euros.
Johann’s retro rant to the story finale
And thirdly, Blizzard ended the storyline of Warlords of Draenor with Patch 6.2 then disappointingly. Johann also addressed this in his column:
“Then you decide at Blizzard in the middle of the add-on that the actual end boss Grommash Hellscream isn’t that great after all, because then there would be an orc as the end boss again. You notice that after more than half of all dungeon bosses in WoD are orcs and they used the Blackrock Foundry to recreate the battle for Orgrimmar in red and with trains. So you take Gul’dan as the main villain. But wait, he’s also an orc. Then you unpack the old snoring spigot Archimonde, who actually should be dead but somehow it isn’t because demons never die. You put it in an orc raid, but it’s not an orc raid – BECAUSE IT WAS PAINTED GREEN SO IT’S DEMONIC NOW. Sorry, I hear Oh, and only 4 out of 13 bosses are orcs (or fat monsters that used to be orcs) so not really an orc raid.
The Summit: We free Grommash from the hands of Gul’dan and his demon buddies. The one like “Thanks, I’ll be right behind you.” and we like “Okidoki.” In the end, the mad warmonger celebrates defeating the demons, along with Yrel from the Dranei Alliance outpost, Durotar from the local Horde association, and everyone makes love. That our green buddy Thrall just killed his son Garrosh (even if he doesn’t know anything about the relationship (he probably knows, you idiot just don’t watch cinematics!)): No problem. That Grommash tried to invade Azeroth just a few days ago to burn our livestock and eat our homes: It’s okay. We don’t just have good days.”
All very unfortunate. Hopefully Blizzard never ever thinks about a Warlords of Draenor Classic. Except of course with #alotofchanges. Or do you see it completely differently? Did you like patch 6.2 or even Warlords of Draenor so much that you look back fondly on that time? Tell us in the comments!
Reference-www.buffed.de