This message comes out of nowhere. while the Acquisition of Activision Blizzard by Microsoft is still being checked, Blizzard Entertainment is said to have bought the Studio Proletariat. The 100 new developers are said to a report by Venturebeat support the WoW: Dragonflight team in the coming months. The most famous game of Proletariat is certainly spell breaka multiplayer action-magic game with battle royale elements that has received very positive reviews on Steam so far.
Blizzard takes over proletariat – what is known?
On the one hand, it is clear that, despite the positive reviews, spellbreak will no longer be a big issue for Proletariat in the future. Yesterday, June 28, 2022, those responsible had announcedto shut down the servers of the multiplayer game early in 2023. Thanks go out to the “millions of players” who have played Spellbreak since it was released in 2018. The developers did not give a reason for the shutdown.
That studio proletariat Incidentally, was founded in 2012 by developer veterans who had previously worked at Turbine (Lord of the Rings Online), Insomniac (Ratchet & Clank, Resistance) or Harmonix (Guitar Hero). The deal is considered the largest acquisition in Blizzard’s history. So far, the Californians had only included the Vicarious Visions studio in their own ranks – the integration was finalized in October 2021.
What does Blizzard say?
In a statement, Blizzard CEO Mike Ybarra said: “We put players first in everything we do and work hard to meet and even exceed their expectations. A big part of caring for our teams is making sure we have the resources to create experiences to produce that our communities will love, while giving our teams space to explore even more creative possibilities within their projects. Proletariat fits perfectly with Blizzard’s mission to bring quality content to our players more and more often.”
According to the Venturebeat report, Blizzard was already looking for ways to significantly increase its own teams last year. The first talks with the proletariat took place in December and they went so well that they were intensified in the coming months. The developers of Proletariat were excited about the opportunity to work on a game like World of Warcraft (buy now ) to be able to work. And since the studio has a large number of employees who have been working remotely for some time, integration into Blizzard’s teams should be easy, hopes World of Warcraft general manager John Hight.