WoW: Dragonflight: The Forbidden Island – the starting area of ​​the Dracthyr Callers

In the first area of ​​the starting area, only a few dangerous opponents are waiting so that we can get used to the way the caller plays. 

Blizzard developers have been working hard for a long time to improve the entry-level experience for new players in WoW. Instead of the normal starting areas, the Isle of the Exiled came into play with Shadowlands, thanks to which new players are much better introduced to the mechanics of the game and the functions of the classes. With WoW: Dragonflight, a new starting area comes into play – the Forbidden Island. However, this is not an experience for all players, only for those who choose to play the Dracthyr Caller. The Forbidden Island is the successor to the special starting areas of the Death Knight, Pandaren and Demon Hunter.

Just like the predecessors, we are gradually introduced to the new class and gradually gain access to its abilities. But there is one special feature. Since the new area is also reserved for a single race, we’ll learn a little more about the history of the Dracthyr – who they are and why they are so battle-hardened.

We wake up from our sleep

Our launch experience begins with waking from our deep sleep. Why and why, that remains unclear for the time being. Instead, we are thrown right into the middle of the action. Our stone fortress is under attack and shattered by heavy attacks. While we don’t yet know what’s going on ourselves, we’re quick to react and start rousing our former superiors and allies from their slumber as well. Because together you certainly have a better chance of surviving the attack than facing the unknown threat alone.





In the first area of ​​the starting area, only a few dangerous opponents are waiting so that we can get used to the way the caller plays. 



In the first area of ​​the starting area, only slightly dangerous opponents are waiting so that we can get used to the way the caller plays.

Source: buffed




Before we find out exactly what’s happening, the first few quests will introduce us to the basic mechanics of the summoner. We start with manageable three skills, which makes it relatively easy to get started. The structure of the starting area is strongly based on the skills that are available or newly gained through quests. You have a strong single target attack, so only single enemies appear at the beginning. You get your cleavage attack, so smaller groups appear now. You are granted access to the Dracthyr’s sailing mechanics… you guessed it: you have to sail down a deep descent.




The hoard of our Dracthyr is like the rest of the island - very atmospheric and actually already finished. 



The lair of our Dracthyr is like the rest of the island – very atmospheric and actually already finished.

Source: buffed





Of course, this is useful for testing the new skills directly and learning how to best use them. The whole thing never seems artificial and intentional. You don’t get the impression that certain areas are only there to test skills. The entire area, including later areas, appears to be made of one piece and is in no way inferior to the quality of the Azure Mountains.

Reference-www.buffed.de