WoW: Dragonflight: The Forbidden Island – the starting area of the Dracthyr Callers
Blizzard developers have been working hard for a long time to improve the entry-level experience for new players in WoW. Instead of the normal starting areas, the Isle of the Exiled came into play with Shadowlands, thanks to which new players are much better introduced to the mechanics of the game and the functions of the classes. With WoW: Dragonflight, a new starting area comes into play – the Forbidden Island. However, this is not an experience for all players, only for those who choose to play the Dracthyr Caller. The Forbidden Island is the successor to the special starting areas of the Death Knight, Pandaren and Demon Hunter.
Just like the predecessors, we are gradually introduced to the new class and gradually gain access to its abilities. But there is one special feature. Since the new area is also reserved for a single race, we’ll learn a little more about the history of the Dracthyr – who they are and why they are so battle-hardened.
We wake up from our sleep
Our launch experience begins with waking from our deep sleep. Why and why, that remains unclear for the time being. Instead, we are thrown right into the middle of the action. Our stone fortress is under attack and shattered by heavy attacks. While we don’t yet know what’s going on ourselves, we’re quick to react and start rousing our former superiors and allies from their slumber as well. Because together you certainly have a better chance of surviving the attack than facing the unknown threat alone.
Source: buffed
Before we find out exactly what’s happening, the first few quests will introduce us to the basic mechanics of the summoner. We start with manageable three skills, which makes it relatively easy to get started. The structure of the starting area is strongly based on the skills that are available or newly gained through quests. You have a strong single target attack, so only single enemies appear at the beginning. You get your cleavage attack, so smaller groups appear now. You are granted access to the Dracthyr’s sailing mechanics… you guessed it: you have to sail down a deep descent.
Source: buffed
Of course, this is useful for testing the new skills directly and learning how to best use them. The whole thing never seems artificial and intentional. You don’t get the impression that certain areas are only there to test skills. The entire area, including later areas, appears to be made of one piece and is in no way inferior to the quality of the Azure Mountains.
Dragons attack dragons?
Once we fight our way out of our homes, it becomes clear who is actually attacking us. Well, then again, clearly not. For we are being attacked by our brothers – the Blue Dragons. In the eyes of our Dracthyr, that makes little sense at first. After all, we Dracthyr are allied with them. We learn that the Dracthyr are, so to speak, the military force of the dragons. Neltharion created this and the Forbidden Island serves as a training camp. It quickly becomes clear that we as Dracthyr must have missed something.
But before we can take a closer look at who is attacking whom here, and why, our concern is with our friends. After saving our own hoard while teaching us more damage skills, we head to the Healwings. In a way, these are the medics of the Dracthyr military power – or in WoW (buy now ) to stay: around the healers of the callers.
Run-of-the-mill quests based on a known pattern
Once there, there is a lot for us to do. The attack also hit the healing wings badly and we have to treat and rescue various wounded people. We now get access to the first healing abilities of the caller and have to use them directly in practice. The quests are again structured in such a way that new knowledge is implemented directly.
Source: buffed
Source: buffed
Source: buffed
Source: buffed
This begins with our journey to the Healwings, who have their camp on the other side of the island. We’re introduced to the Dracthyr’s ability to fly, which works much like dragon riding, and use it to cross the broad valley. But not before we’ve proven that we’re a good pilot with a few flying exercises.
The quests that await us from the healers focus heavily on the new skills, but are no more than well-known fare – get us this or heal that one. But that’s also quite appropriate at this point, because it gives us more time to get used to the many new possibilities and mechanics of the caller and we don’t have to pay much attention to the quests.
next page
Reference-www.buffed.de