Outcast 2: New dev video explains the technology and shows gameplay

Outcast 1.1 is currently available for free on GOG.com.

With Outcast 2, Appeal Studios is currently working on the sequel to an absolute cult classic. From time to time, the developers release new scenes from the game behind the title, for which no specific release date is currently known. For example, Cyrille Wagner, Technical Director of the project, and Lea Heitz, Tools and Systems Programmer, recently spoke about their experiences with the original and the technical status of the sequel. In addition to numerous assets, the video also shows a little gameplay.

passion for the project

The two people shown first talk about their past with the classic. For example, Lea Heitz was once taught by developers who outcast 1 had worked. In addition, both talk about how the world is designed from a technical point of view. Among other things, the implementation of flora and fauna, as well as the implementation of NPCs in the world is told.


There is also a short gameplay clip for fans to catch, in which the protagonist Cutter Slade walking through a village. At the same time, it is explained how characters in the world can, for example, still observe other points in the world during their routines. Your decisions within the game should have dynamic effects on the Talans and accordingly their behavior towards you. All in all, a dynamic world should be created and shown.

The original Outcast came out over 22 years ago. At the time, the title was an absolute milestone in terms of technology and atmosphere. Originally, there should have been a sequel in the early 2000s. There is even leaked gameplay for this on the Internet.

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Outcast 2: A New Beginning: Dev video explains technology and shows gameplay

Reference-www.pcgames.de