TESO devs nerf DpS and the community is raging! Trouble with announcement

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Almost two weeks ago we reported that Zenimax with Update 35 in August significant adjustments to The Elder Scrolls Online combat system want to do. The two main goals of the planned changes are: 1) To increase accessibility by allowing developers to increase the duration of outgoing effects (damage over time, buffs, and ailments) at the cost of reducing their strength. 2) The effectiveness of “Weaving” should be reduced, which means that experienced players will deal noticeably less damage. In this way you want to reduce the difference to the damage values ​​​​of beginners who have not yet mastered weaving.

A look into the Forum area for the TESO public test server enough to realize that many players are extremely critical of the planned changes. Especially on the 27 pages of this thread bundles a large part of the criticism. And the criticism was to be expected. It’s never a good idea in an MMO context to take away something that players have earned. This also includes reducing the damage across the board for all players who have learned a way of playing over months and years that allows them to do as much damage as possible.

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In the form in which the adjustments are currently on the PTS, these mean a significant weakening not only for DpS professionals. Even beginners will cause less damage with Update 35 than before, for example because the strength of DoTs has been weakened. The reduced frequency of DoT ticks also means that many armor sets and skills that have effects that can be triggered by such DoT ticks are weakened. Also the one at the moment extremely popular oak soul ring is weakened by the update.

Reference-www.buffed.de