Path of Exile was designed with Guild Wars in mind – but why?
It’s no surprise that game developers don’t live in a vacuum but inspire each other. But it’s always refreshing when people in the industry explicitly reveal their favorites and even reveal what titles have inspired their work – especially when it’s not an age-old retro hit. Exactly such an example Chris Wilson dar, the head of Grinding Gear Games, the studio behind Path of Exile. He has been talking to the Youtuber Josh Strife Hayes revealed his “second favorite game of all time”: Guild Wars! He likes the 17-year-old game so much that it was even an explicit model for an important aspect of Path of Exile. But which one? Scroll down to find out!
More on the PoE Creator: This is how Chris Wilson would have dealt with New World’s problems
Source: GGG
How did Guild Wars inspire the design of Path of Exile?
When it comes to Path of Exile and its origins and role models, every player says “Diablo!”, but the Blizzard game hasn’t been the only inspiration. Chris Wilson has stressed his love for Guild Wars to Josh Strife Hayes: “It’s cool that you mention Guild Wars 1, probably my second favorite game of all time,” he says in response to Josh’s statement that he liked Path of Exile’s instanced areas reminiscent of the Arenanet game with outposts as a gathering place for players. And that’s no coincidence, as Chris Wilson directly explains:
“We modeled our network architecture after Guild Wars 2. We wanted the concept of hub cities and exiting them to go into areas with a group to be essentially the same as the architecture of Guild Wars 1. We thought this was a brilliant idea from the developers.”
Source: buffed
Guild Wars: Instanced areas with their own endgame
In contrast to Guild Wars 2, which relies on a more traditional MMORPG experience with random encounters in the world, Guild Wars 1 is characterized in that you have to plan a trip well: you can, once you are in an area with monsters , namely no longer encounter other players that you did not previously have in your party. An endgame activity is even based on this basis of zones generated especially for you: “Clearing” areas, i.e. defeating all monsters, the completion of which even lures players with extra rewards.
Source: buffed
For the full 45-minute interview with Chris Wilson, visit Josh Strife Hayes’ YouTube channel. We definitely recommend the video to anyone who wants a behind-the-scenes look at Path of Exile and game development in general.
Do you like the system of Guild Wars and Path of Exile (buy now )? So meeting other players in outposts but not beyond? Or do you like the concept that you don’t explore a world alone and, like in WoW, Guild Wars 2 & Co., you can meet other adventurers by chance? Tell us your favorites in the comments!
Reference-www.buffed.de