WoW: The Villain in PvE from WotLK Classic – Specs, Weapons, Stats, Tips

Our editor Karsten has been playing his villains in WoW almost continuously since 2005.

Anyone who has been following buffed since the era of Wrath of the Lich King knows: I have a heart for the rogue class. Many of my first buffed articles appeared as class representative in the villain section of the buffed class reunion. In general, from Vanilla to the fall of the heroic Lich King, I’ve accumulated a lot of in-game play time, especially with the old Creep. And I’m also making the classic area unsafe again with an undead villain bald guy named Creep.

Long story short: I have my expertise from back then and my experience from the current beta with some theorycrafting insights by Simonize threw one hat to bring you everything you need to know about the villain in WotLK Classic in this article.

Villain in WotLK Classic versus TBC Classic

In Burning Crusade Classic, villains could – depending on the phase, boss fight and equipment – extremely high damage values reach, but they have a big problem: bring assassins, fighters and deceivers almost no major buffs or debuffs with, which the raid is happy about. In a time when many effects only affect your own group and raids are often structured in such a way that there are as many effect synergies as possible within a group, this is quite unfavorable.

Plus: Away from blade vortex Rogues don’t have the ability to deal high damage to multiple targets at once, and Blade Flurry has a two-minute cooldown and only lasts 15 seconds. Raids that want to defeat large trash groups as quickly as possible therefore rely all the more on other specialists with AoE strengths. In summary, the “yellow” are taken much less often than other classes.




Our editor Karsten has been playing his villains in WoW almost continuously since 2005.



Our editor Karsten has been playing his villains in WoW almost continuously since 2005.

Source: buffed



New addon, new luck

That is potentially changing with Wrath of the Lich King Classic: In Northrend apply many raid-wide buffs and debuffs, making it much easier to get all the important effects from a comparatively small number of players. At the same time villains possess with Cruel fight, Master of Poisons, weaken armor, Mind-numbing Poison, hemorrhage and rogue trade significantly more talents and abilities to support their raid with, so still in TBC. With dagger fan they can also cause area damage at the push of a button and their DpS potential is still top in many boss fights.

Let’s take a look at the main new features that the rogue will receive with WotLK Classic below:

  • Exciting for combat villains: The class has access to one-handed axes for the first time!
  • Energy regeneration is changing! Instead of receiving a certain value of energy every two seconds, your energy bar in WotLK Classic fills up by one energy point every 0.1 seconds.
  • Your poisons are much stronger in WotLK Classic, and that’s partly because you scale damage with your attack power (not scaling with spell power).
  • kick is no longer on the global cooldown!
  • dagger fan: This attack removes a major weakness from TBC. Villains can deal damage to all enemies within eight meters with the press of a button! Important: You deal instant damage with both of your weapons, so Fan of Knives has a chance to trigger poisons, enchantments, trinkets, or similar effects each time. Findings from the beta: If you blade vortex Combined with Fan of Knives on the test servers, only Blade Flurry’s main hand attacks are duplicated. The additional blade vortex hits do not give you additional poison and enchantment procs.
  • rogue trade: A great way to go full throttle from the pull and give the tank a noticeable aggro boost at the same time. This is really only necessary for tanks that want to bind larger (trash) enemy groups to themselves, but need a while before they can generate enough AoE threats. Otherwise, you can use Rogue Trade to give a DpS buddy a powerful damage boost. This is particularly worthwhile with Affliction Warlocks, for example, who strengthened theirs through rogue trading corruption can keep active without interruption until the end of the fight. Tip: You can cancel the effect that transfers your threat to your target without losing the DpS buff. This is especially important if you’re casting Rogue Trade on a damage expert who could be buffed past your tank. More on that in the macro section!
  • bloodlust: A great way to deal high burst damage in a short amount of time. Noticed: You’ll still deal normal melee damage while you’re in Killing Spree, but you can’t cast abilities. So make sure your energy is almost depleted when you cast Killing Spree (so you don’t blow your energy bank by the end of Killing Spree). In combination with blade vortex bloodlust deals significantly more damage to multiple enemies (if they are close enough together).
  • disassemble: Instantly disables all of your victim’s weapon-based attacks. This isn’t just cool in PvP. You can also “dismantle” many opponents in dungeons and raids that cannot be stopped by stuns, for example. An opponent without weapons, on the other hand, hits the tank less hard, which can be life-saving in dangerous situations.
  • feint: The ability existed before, but it’s only in WotLK that Feint is really useful. Why? Because 50 percent less damage from area damage effects for six seconds! Feint allows you to stay on the boss in situations that would otherwise be incurable.
  • Disappear: Three minutes cooldown instead of five and you no longer need reagents to despawn.
  • shadow dance: An insanely good ability that makes the already powerful Subtlety rogues even stronger in PvP.

First things first, let’s be clear: as strong as deception is in PvP, you’ll do as little damage with WotLK Classic’s PvE talents. Of the Honor Among Thieves villain from the WotLK era will unfortunately be quite weak thanks to patch 3.3.5 status. But backstabbing and fighting in the Northrend raids are all the stronger.

Assassination is one of the best ways to play from phase 1 when it comes to the highest possible single-target damage. Since the skill is quite easy to learn and does not have a high skill cap, it is also great for beginners. Combat is a bit more complex and has less single target damage potential in comparison, but can get the higher overall damage over an entire raid night – thanks blade vortex and bloodlust. Also, we would recommend you fight for leveling and dungeon visits.

Reference-www.buffed.de