The Callisto Protocol: Developers work up to 15 hours a day
Both Ratchet & Clank: Rift Apart and Psychonauts 2 have been released, according to the developers without crunch was completed and this year’s open world blockbuster Horizon Forbidden West has even been postponed to include the extreme and inhuman overtime to avoid that developers often face with deadlines.
That said, crunch is still a serious problem in the industry, and it doesn’t help that the Head of CD Projekt Red described as “not so bad” – even if he later apologized for his statement. Accordingly, horrendous overtime is not uncommon in current games, like now about this The Callisto Protocol (buy now €174.41)l-development studio Striking Distance Studios came out.
The Callisto Protocol: Crunch tweet from the CEO meets with heavy criticism
There CEO revealed Glen A Schofield namely on Twitter that its staff current 12-15 hours a day work and neither exhaustion nor the corona pandemic could stop the production of the team. After harsh criticism, Schofield has since deleted the tweet, but Bloomberg journalist Jason Schreier shared it as screenshot:
“I only talk about the game at events. We work 6-7 days a week, nobody’s forcing us. Exhaustion, fatigue, Corona, but we work. Bugs, glitches, performance fixes. A final step through the audio department . 12-15 hours a day. That’s gaming. Hard work. Lunch, dinner, work. You do it because you love it.”
screamer shared the tweet as a screenshot not without reason, of course, but was one of the first to share Schofield’s statement heavily criticized: “This, from a studio boss, is the definition of crunch culture. Of course, no one is ‘forced’ to work insane hours. But imagine the reduced bonuses and lack of advancement opportunities if you don’t do it. […] Passion is used as a weapon. That’s why people are burning out in the gaming industry.”
Under Schreier’s reaction, many others also expressed their concerns about the far too long working days and the work attitude that von Schofield is transported. The CEO of Striking Distance Studios has since apologized in another tweet and protested that he was concerned Appreciationnot overtime:
“Anyone who knows me knows how passionate I am about the people I work with. A few hours ago I tweeted about how proud I am of the effort and hours my team is putting into the project. That was Wrong. We value passion and creativity, but not overtime. I apologize to my team for coming across that way.”
Until The Callisto Protocol on December 2nd there is still a lot to be done and the pressure seems to be high. Just a few months ago, Schofield said in an interview that quality matters to him and that it should be the best he’s ever created. In addition, the studio’s new title is to be expanded into a franchise and possibly receive some successors.
Source: Jason Schreier on Twitter / Glen A Schofield on Twitter
Reference-www.pcgames.de