Callisto Protocol: studio boss glorifies crunch time

One of the creators of DeadSpace is Glen Schofield and is now working with his new studio Striking Distance on a kind of spiritual successor: The Callisto Protocol. This studio CEO is currently being criticized for posting an extremely thoughtless tweet. It has since been deleted and Glen Schofield has apologized.

Callisto Protocol creators delete crunch tweet after criticism

That’s what it’s about: in one meanwhile deleted tweet the Striking Distance CEO commented on the work enthusiasm that apparently prevails at the “Callisto Protocol” development studio. It said, among other things:

We work 6 to 7 days a week, nobody forces us. Exhaustion, tired, Covid, but we work. […] 12 to 15 hour days. This is gaming. Hard work. Lunch, dinner, work. You do it because you love it.

Heavy criticism for: What was read in the tweet is, for example, by the journalist and author Jason Schreier as “the definition of crunch culture” designated. It is particularly hard to read something like this from a studio boss. He further writes:

Of course nobody is ‘forced’ to work these insane hours. But imagine the reduced bonuses and missing promotions if you don’t.

(via: Twitter)

The statement “you do it because you love it” is about Passion abused as a weapon. That is exactly the reason why people in the Gaming industry so often suffer from burnout. But Jason Schreier goes one better to clarify the situation:

Such an odd coincidence that the guy who brags about his team working 6-7 days a week, 12-15 hour days because they love it, is also the guy who owns all of their salaries, titles and the current employee status checked.

(via: Twitter)

There was a hailstorm for statements that were particularly problematic from Glen Schofield’s (leadership) position severe criticism from all sides, not just by Jason Schreier. However, he is very familiar with crunch culture and the video game industry, after all he has already written two books about it and published various insider reports.

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Callisto Protocol studio boss Glen Schofield apologizes for the tweet

That was wrong: Glen Schofield not only deleted the original tweet, but also apologized for the statements made in it. It was wrong to tweet how proud he is of the hours and effort his team is putting into The Callisto Protocol game.

“That was wrong. We value passion and creativity, not long hours. I apologize to the team that it came off that way.

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Of course that’s not bad, but it remains questionable whether the underlying problem will change. According to the statements of the founder and CEO, there should be no question that the “Callisto Protocol” studio lives a striking distance crunch culture. It would be exciting to find out now what he does about it.

What do you think of the statements from the first tweet? What improvements do you expect? Tell us in the comments.



Reference-www.playcentral.de