This is how the new spells in Diablo 2: Resurrected work
With patch 2.5, six new giant spells will make their way into the dark world of Diablo 2: Resurrected, providing you with the new Break Through keyword. How do the “Charms” affect the way your heroes play? We’ll tell you!
Last week we introduced them to you for the first time, the new giant magic of Diablo 2: Resurrected, slated to come into play with patch 2.5 and the next ranked season. What’s special about these spells? With Breakthrough, these provide you with a new keyword that should help some classes from the Hell difficulty level enormously.
What does Breakthrough do?
The new Break Through keyword ensures “that a monster with immunity to a certain damage type will have its resistance reduced to 95%, regardless of the original percentage. In this way, the immunity is broken and they can suffer damage of this type.“
With the giant spells, Blizzard primarily wants to strengthen the builds that previously had no way of removing the immunities of monsters on the Hell difficulty level. You can find the new spells on monsters in Terror Zones with difficulty levels Rare, Unique or Champion. However, the spells also come with a downside: “While they lower a monster’s resistance, they also lower your resistance to the same element, allowing you to take more damage of that type.”
There are these new giant spells
You can earn the following giant spells from patch 2.5:
- The Black Breach: Monsters’ magic immunity is broken / Magic Resistance -50%
- The broken bone: Monsters’ physical immunity is broken / Physical damage taken increased by 25%
- The Cold Gap: Monsters’ cold immunity is broken / Cold Resistance -75%
- The Heavenly Rift: Monster’s Lightning Immunity is broken / Lightning Resistance -75%
- The fissure: Monster’s Fire Immunity is broken / Fire Resistance -75%
- The Blight Chasm: Monsters’ poison immunity is broken / Poison Resistance -75%
How exactly does breaching work?
With the spells, you reduce a certain type of resistance to 95 percent if the resistance value was previously 95+ percent. This is especially relevant for opponents who have a resistance of 100+ percent for a certain element and are therefore immune to attacks of that element type.
The Breakthrough effect comes into play before any other resistance modifiers are taken into account. With your hero, you have the option of bringing the resistance to under 95 percent if you have the appropriate skills.
Pros and cons of the new spells
Based on PTR testing and community feedback you will find on WoWHead a list of the advantages and disadvantages of the new spells observed so far:
- advantage: The meta of Diablo 2 has long been shaped by whether or not characters have the ability to break immunities. The new spells add new builds to the meta that should work better in the endgame than before.
- advantage: With the new spells, it is no longer quite as important whether you use the endgame rune word infinity owns or not. Or to put it another way: Maybe try out another mercenary? They were already noticeably buffed with patch 2.4 and/or supplied with new rune words.
- Disadvantage: Hammerdin builds with the spell The Black Breach could be too strong since there are hardly any opponents that deal magic damage. All frost magicians can also rejoice, since the penalty for cold resistance can easily be absorbed.
- Disadvantage: The magic fracture for Melee Builds seems very weak compared to the others, since many Melee Builds are often already struggling with the strong melee hits of the opponents.
- Disadvantage: The new spells do not act like auras and do not affect traps or summons like hydras. Builds that rely on traps and summons are currently hardly benefiting from the new spells.
Reference-www.buffed.de