Gungraves GORE Review

Gungrave GORE

Gungrave GORE has its roots way back on PS2, now it’s back. We already played a bit before, but now we had access to the whole game and here we bring you our review.

Gungrave GORE

Gungrave GORE is the newest thing in this franchise since the beginning of 2000, as I mentioned in our first impressions about it, you can imagine the time we had without seeing him. Quite.

You play as Grave, the protagonist of the series, trying to take out a SEED refinery in a place called Scumland. The story of this game, I have to admit is pretty straightforward, as someone who hasn’t played the previous Gungrave games I felt a bit out of place. And Grave is a bit of a reserved guy he doesn’t catch us up on things early in the game. Instead, we get all of the story and dialogue via Quartz, who is Grave’s contact throughout the missions.

The combat, I can tell you with my mouth full, is probably what most people will be interested in in this game, and it’s about as fast as you’ve probably seen in some videos. Grave wields two pistols and a huge weapon on his back called the Tomb. He uses both weapons to great effect, though it would be nice if he had another weapon or two to switch to.

Gungrave GORE will motivate you to shoot absolutely everything that exists, this is because there is a Beat counter, which increases when you hit any enemy or destructible object. Keeping the Beat counter high will help you get more rewards at the end of a mission and give you access to one or two types of attacks with your pistols. There is also an Art score that you can increase by using certain skills. These systems are a great way to keep your trigger finger happy and encourage the player to use a variety of techniques.

There are a few different moves that you’ll be able to use in combat, such as executions, smash attacks, and even a grab. You’ll learn most of these gradually through the first two missions, while you’ll be able to use DNA (the game’s resource) to learn new combos and demolition attacks.

Gungrave GORE

I can say that the combat in Gungrave GORE is quite fun. But, as you progress through the game itself, it eventually becomes repetitive. There isn’t a huge variety with the different moves (minus the smash attacks), and most enemies feel about the same to fight. Hopefully the variety of enemies improves later in the game, and there are still a few more techniques for Grave to learn.

This is a short game, you will not have many hours of fun, and it is even better that way, there are few things to do in the levels, other than destroy and kill everyone. I can’t say it’s a game with any replay value.

Graphically, it doesn’t have the best graphics I’ve ever played, not even close, but they aren’t bad either. I can say that it is average, enough to have some details between the characters and different environments. That adds something of value to the game.

In Gungrave GORE the dubbing of voices, sound effects and others, I liked this a lot, I can say that it is what they do best in the game, I was able to enjoy it a lot.

Citing my first impressions, I can once again say the following:

“Gungrave GORE I did not like the use of cameras during the gameplay, it really feels uncomfortable and even leads us to feel lost. Dodging takes up a lot of space and doesn’t go through enemies, so it’s easy to get stuck on things trying to escape a sticky situation.”

Gungrave GORE is quite an entertaining game, even though it doesn’t have the best graphics, and as you progress the game feels a bit repetitive. The best thing about this is the sound effects and that it is full of action, increasingly fast action and full of disasters.

This review was made thanks to a code for PS5 provided by Prime Matter

Reference-gamersrd.com