Street Fighter 6 will have a second closed beta announced from December 16 to 19

Street Fighter 6 Closed Beta First Impressions

Capcom announced a second closed beta for Street Fighter 6 which will arrive later this month, from December 16 to 19 at 8 PM UTC for Xbox Series X / S, PS5 and PC. Participants in the first beta get instant access, but everyone else must sign up here.

Regarding what the second closed beta will bring as content, it is the same as the first with Luke, Jamie, Ryu, Guile, Juri, Ken, Chun-Li and Kimberly available to play. Character creation, ranked and casual matches, battle hub, challenges, game hub, extreme battles, training mode and more will be available again. Cross-platform play is also supported.

In terms of changes, there are bug fixes and an option to reduce input lag in the Graphics menu on PS5 and Xbox Series X/S for those playing at 120Hz. This is achieved on PC by enabling the option, disabling VSync and using a refresh rate of 120 Hz or higher. Take a look at the full range of changes below.

Street Fighter 6 It will be out in 2023 for Xbox Series X/S, PS5, PS4, and PC. It was recently rated in South Korea, which could mean a release date announcement in the coming weeks.

Changes since the 1st closed beta test

Fixes

  • Some bugs have been fixed.
  • Fixed an issue that caused the game to crash if you tried to log out of your profile while in Battle Center.

new feature

  • Added an option to reduce input lag in the Graphics menu. Enabling this option will bridge the gap between your inputs and the action happening on the screen. This is especially useful if you’re using a monitor capable of displaying at 120Hz on PlayStation 5 and Xbox Series X|S.
  • For the Steam version, the same effect can be achieved by enabling this option, disabling Vsync, and setting the refresh rate to 120Hz or higher.
  • Please note that depending on the monitor, you may experience some tearing.

online battle

behavior adjustments

  • Adjusted how entry lag works when connection status causes frequent changes in lag (represented by the D value at the top of the screen) so that it will no longer decrease in a round where there has been an increase .

Fixes

  • Fixed an issue where viewing a cabinet battle while queued in another cabinet would cause a communication error and a black screen when the match you are watching is about to end.
  • Fixed an issue in Extreme Battle where if a projectile was on screen, and Juri attacked an explosive with Fuhajin, she would be stuck in the Fuhajin animation until the projectile disappeared.

training mode

Fixes

  • Fixed an issue where the frame meter would not work correctly if you chose to restore the default settings.
    battle settings
  • Fixed some bugs, as well as tweaked some aspects of the game related to controls and general strategy.

There are no individual character adjustments since the last closed beta test.

behavior adjustments

  • Adjusted modern controls so that a crouching heavy kick is performed when pressing forward + Heavy Attack.

* Please note that this does not appear in the in-game command list, and if you try to perform the attack that is currently listed in the command list, it may differ from the attack that comes out.

1. Jamie – Phantom Sway

  • Appears in the command list as Down + Heavy, Heavy, Heavy, but in battle is performed with Down + Heavy, Heavy, Heavy

2. Guile – Ghost Dagger

  • Appears in the command list as Down + Heavy, Heavy, Heavy, but in battle is performed with Down + Heavy, Heavy, Heavy

3. Chun-Li – Water Lotus Fist

  • This move is in the command list, but if you do Down-forward + Heavy while using the Modern control type, you’ll get Chun-Li’s crouching heavy kick instead, and not Water Lotus Fist.
  • When performing a Super Art command like Quarter-Circle Forward x 2 or Quarter-Circle Back x 2, the input delay going from bottom to front or back is now 12 frames instead of 10 frames.
  • Crouching medium kicks that can be canceled into special attacks now have a 9 frame hit instead of 10 frames.

Fixes

  • Fixed an issue where if you performed a Half Circle Dash command to perform a Quarter Circle Dash special move, you would instead get an attack attached to the “Shoryuken” command input.

balance adjustments

  • Perfect Parrying a projectile now has the same damage scaling when attacking an opponent during their recovery as Perfect Parrying a strike.
  • If you continue your parry stance after Perfect Parrying a projectile, if you release the parry within a certain amount of time, there will be no cooldown to release the parry.
  • Level 1 Super Arts for all characters no longer have projectile invincibility.

Ryu’s Settings

balance adjustments

  • To go along with the invincibility change made to all Tier 1 Super Arts, Ryu’s Hashogeki and Shin Hashogeki are now considered attacks and not projectiles.

Other minor battle related bugs have been fixed.

Reference-gamersrd.com