WoW Guide: Kurog Grimtotem in Vault of Incarnations (LFR, Normal, Heroic)
The fight against the tauren Kurog in the new WoW Raid Vault of Incarnations in Dragonflight seems relatively simple at first, but wait until he reaches 100 energy points, because then all hell breaks out. The key to this fight is the arena itself, in which the shaman resides, because it is divided into the elements fire, frost, earth and thunder. Depending on which area you are in, Kurog’s attacks will change.
You can find the raid in the east of Thaldraszus (73/56)
Normal mode: December 14, 2022
Heroic Mode: December 14, 2022
Mythic mode: December 14, 2022
LFR mode
1st wing: from December 21, 2022
2nd wing: from January 4, 2023
3rd wing: from January 18, 2023
Minimum item level for LFR: 359We will include video guides from Hazelnuttygames for you (as soon as they are available) if you prefer to see moving images 😀 Below you will find a German text version. The raid guides are currently still based on the WoW beta (buy now ): Dragonflight – Details may have changed from developer side. If there have been major adjustments, we will make adjustments to the guides. On our overview page for the WoW guides to the Vault of Incarnations you will find the guides to all known bosses.
Kurog: The altars
In general, Kurog works BASHING SHOCK in a cone-shaped area in front of him, and only the tank should stand in it, preferably with its back to the wall. The attack also knocks back and stacks a DoT on the target. Accordingly, two tanks must alternate. Also importantly, at each altar on each hero, Kurog constantly deals element-based damage that steadily increases. That’s why you have to estimate when and if you change the altar so that the group damage doesn’t increase immeasurably. Once Kurog is perfectly attuned to all primal elements, he gains ALL altar abilities. In that case, you can go to sleep right away.
Altar of Flame: the FLAME DOMINATION inflicts Fire damage to all characters every four seconds and increases damage from FLAME DOMINATION by 10 percent per stack. With MAGMA EXPLOSION Kurog attacks some players who leave lava puddles on the ground. Will you from SEARING CARNAGE hit, you also leave behind harmful surfaces that you have to carry out of the raid. Come along in heroic mode MOLTEN ERUPTION Added lava waves that you shouldn’t stand in.
Altar of Frost: FROST PREDICTION inflicts Frost damage to all characters every four seconds and increases FROST DOMINATION damage by 10 percent per stack. ICY STREAM are six orbs of frost that fly away from Kurog in a star shape and stun you when hit. Select Kurog targets for ABSOLUTE ZERO POINT out, then get together with the affected heroes to split the damage. In heroic mode causes ABSOLUTE ZERO FROSTBITE. If you have two charges of it, you freeze.
Altar of the Earth: EARTH DOMINATION deals Nature damage to all characters every four seconds and increases EARTH DOMINATION damage by 10 percent per stack. you must dem EMERGING ROCK FLOOR evade. For healers is ENCLOSING EARTH important, because affected characters must first be freed from an absorption effect by healing. And tanks will rejoice in the Earthbreaker adds summoned at SEISMIC FRACTURE. Because they work SKELETAL FRACTURES, which inflicts a stacking debuff increasing Physical damage taken in addition to Kurog’s CLASHING STRIKE. So DpSer have to bomb the adds away quickly.
Altar of the Storm: STORM DOMINATION inflicts Nature damage to all characters every four seconds and increases STORM DOMINATION damage by 10 percent per stack. Become their target of SHOCK OUTBREAK or LIGHTNING STRIKE, then remove yourself from the raid. Casts Kurog THUNDER CLOSED, then the places where the thunder is about to hit are marked with a slightly bluish circle on the ground. If no heroes run into these areas, the raid takes another hefty extra damage.
Kurog: The intermediate phases
At around 66 and 33 percent of his health, Kurog runs to the center of the chamber, casts regularly ELEMENTAL SURGE, which deals damage to all teammates and summons two elementals based on its elemental dominance. In the beta tests, Kurog was tanked around the frost zone, and then after he casts it PRIMEVAL BARRIER, which protects him from damage, summoned the Frost and Earth elementals. Then, in the next intermediate phase, fire and storm elemental came, no matter where the group tanked Kurog. So you have to be prepared to meet every elemental.
- The fire elemental creates pools of magma when hit. So you should move it. In heroic mode, smoldering spawns spawn from these magma puddles, their FLAME FLASH you should interrupt.
- The Frost Elemental interacts with the interruptible FROST RESTRAINTS a frost nova. Stop him when he’s about to cast this. You should also cuddle with the elementary, because who is with ICY STORM more than ten meters away takes unnecessary damage.
- The Earth Elemental stacks on the tanks BREAKING GRAVEL, which increases the elemental’s physical damage by three percent per stack. So you have to take turns. goals of GROUND VIBRATION run out of the group. Be careful from the effect of VIOLENT PUSHING to run when the eruption is indicated on the ground.
- The Storm Elemental likes to vanish and reappear behind a random target to cast DEADLY STORM, dealing all sorts of damage to all heroes within 8 yards of the elemental’s target.
Reference-www.buffed.de