The first few weeks of Dragonflight’s endgame will be challenging. The equipment is of course still expandable and mobs live longer again, which means that your DoTs can fully develop. In addition, healing the group is very stressful for your healer, which is why we will show you a dungeon and raid build below that fully exploits your AoE strengths and gives your healer a helping hand
New expansion, new guide: In celebration of the Dragonflight release with its new talent trees, we’re overhauling our guides from the ground up. So that you have the most important information in the endgame in the meantime, there is a short version for level 70. In the course of Dragonflight, the guide to the shadow priest at level 70 will be expanded to include other, more in-depth details.
Talent code for in-game takeover:
Talent code for in-game takeover:
The builds for Raid and M+ look relatively identical. Both builds make the talents themselves mindbender and the mechanics known from Shadowlands Inescapable agony advantage. Of course you want to be in dungeons or against many add-ons mind explosion to play. if mind devourer procct and the spell becomes free to use for its full duration, it does a lot of AoE damage. In order to directly occupy many targets with both DoTs, the combo is off misery and shadow floor set. Which idol you play with at the end of the tree is a matter of taste so far. Idol of N’Zoth It’s only recommended, if at all, in situations where you need sustained sustained AoE damage.
You choose via the priest tree mind games. The ability not only deals a lot of damage, but also reduces the damage dealt to the target. Word of power: life also supports your group: For targets below 35 percent health, the spell becomes a powerful instant healing, which can then be used every ten seconds.
1. shadow floor (to directly apply Shadow Word: Pain and Vampiric Touch)
3. Shadow word: death (for Mindbender proc Inescapable agony)
4. mind blow
5. Dark Ascension / Void Eruption (depending on talent choice)
6. soul of power
7. Devouring Plague
8th. mind games
9. mind flay (fill spell)
During the duration of Mindbender, use Shadow Word: Death and Mind Blast as often as possible to increase the pet’s duration and damage. Mind Blast is always used as soon as the spell is ready, but especially before using Void Eruption because the spell resets one charge of Mind Blast. You consume your madness with Devouring Plague. When all three DoTs are active on the target (Shadow Word: Pain, Vampiric Touch, and Devouring Plague) you will benefit the most from your Shadowweaving Championship and the use of strong spells such as mind games is particularly worthwhile. If the DoTs are active and neither Mind Blast nor any other cooldown is ready, you fill up Madness with Mind Flay until you can cast Devouring Plague again.
Cast Mind Blast against multiple targets. The spell can also be cast on your tank, for example. Make sure you refresh DoTs with Shadow Missile again. In the raid build you use goad of thoughtwhenever surge of darkness procct.
Void Eruption deals some area damage once upon landing, toggles the spell Void Bolt and increases your spell damage by 10% for 20 seconds. You can find it in the same row Dark Ascensionfor the use of which you can hold back thought games.
vampire hug: Your single target spells heal and attempt to heal a nearby target.
4. Critical Hit Rating
Among other things, Haste reduces the cooldown of Mind Blast, which plays a major role mainly because of the Mind Eater talent. Crit is a reasonably good stat because Mind Blast crit is incredibly good in AoE situations. Mastery provides slightly more extra damage via DoTs, but is only slightly better than Versatility. If you want to know exactly how much DpS a point of crit or mastery brings, you need tools like raidbots and SimCraft consult.