WoW: 7 classes get blatant buffs, but 3 are nerfed

WoW: 7 classes get blatant buffs, but 3 are nerfed

A big load of balance changes is coming to World of Warcraft. We’ll tell you what’s changing in the classes and who has to accept nerfs.

The first season of World of Warcraft Dragonflight has been running for almost a week and slowly too strong and too weak specializations have emerged. In order to ensure a better balance, Blizzard will soon be releasing a new update that will bring a lot of changes. Above all, there are pretty blatant buffs for some specializations, but also slight weakening for others.

A total of 7 classes will be boosted, while 3 classes will be left behind and suffer nerfs.

All class changes in WoW for 12/21/2022

  • Druid
    • Restoration
      • All healing is increased by 5%. This change does not exist in PvP combat.
      • Dream’s Embrace heals 25% more.
      • Lush Earth now has a 1.5% / 3% (up from 1% / 2%) chance to spread Rejuvenate.
  • death knight
    • Soul Reaper deals 10% more damage.
    • Icy Claws now lasts 10 seconds (up from 6 seconds).
      • Unholy
        • Apocalypse ghoul duration increased to 20 seconds (was 15 seconds).
        • Death Coil deals 10% more damage.
        • Tearing Shadows deals 6% more damage.
        • Scourge Strike deals 6% more damage.
        • Plaguebringer duration increased to 10 seconds (was 5 seconds).
        • Reap now increases the damage of Soul Reaper, Scourge Strike, Festering Strike, and Death Coil by 25% against enemies below 35% health.
  • caller
    • Disintegration now deals 15% more damage.
Fire mages get really strong buffs.
  • magician
    • Fire
      • Pyroblast deals 12% more damage.
      • Ignite deals 5% more damage.
      • Fire Blast deals 12% more damage.
      • Fireball deals 12% more damage.
      • Scorch deals 12% more damage.
    • frost
      • Ice Lance deals 12% more damage.
      • Hail deals 15% more damage.
      • Frostbolt deals 15% more damage.
      • Glacial Spike deals 15% more damage.
      • Shattering Ice now causes Ice Lance and Icicles to hit an additional target for 80% of the damage (up from 65%).
  • monk
    • windwalker
      • All ability damage is reduced by 3%.
  • priest
    • The shade
      • Power Word: Shield’s mana cost is increased to 5% of base mana (was 4%).
      • Vampiric Touch deals 10% more damage.
      • Shadow Word: Pain deals 10% more damage (Shadow Priests only).
      • Shadowy Apparitions deal 10% more damage.
      • Devouring Plague deals 10% more damage.
      • Void Bolt deals 20% more damage.
      • Mind Blast deals 20% more damage (Shadow Priests only).
      • Mind Spike deals 20% more damage.
      • Mind Flay deals 20% more damage.
      • Idol of Y’shaarj Increases damage dealt when Mind Flayer is summoned on a feared target by 5% (up from 15%).
  • villain
    • Resounding Clarity now causes Echoing Reproach to charge 2 additional combo points (up from 3).
      • backstab
        • All ability damage is reduced by 3%.
      • lawlessness
        • All ability damage is reduced by 3%.
      • illusion
        • All ability damage is reduced by 3%.
  • shaman
    • reinforcement
      • All ability damage is reduced by 3%.
  • Sorcerer
    • infirmity
      • Baleful Euphoria deals 15% more damage.
      • Soul Stealer deals 20% more damage.
      • Shadow Bolt deals 20% more damage.
      • Pandemic Summon deals 500% more damage.
    • destruction
      • Chaos Bolt deals 5% more damage.
  • warrior
    • weapons
      • All ability damage is increased by 3%.
      • Mortal Strike deals 5% more damage.
      • Execute deals 10% more damage.
    • furor
      • 2-Set Bonus: Execute critical strike chance is increased by 25% (was 10%).
See also  Urbek City Builder - P.1 - User Article

There are also some adjustments that only apply in PvP. All changes in detail can be found in the official Blizzard patch notes on the WoW forums read.

When will the changes go live? You will benefit from the buffs (or suffer from the nerfs) from December 21st. Wednesday’s maintenance will be making the changes, so by week two of Season 2 you should already be able to see some noticeable changes in your performance.

What do you think of the buffs and nerfs? Justified and correct? Or has Blizzard “again no idea” and buffs exactly the wrong classes?