Destiny 2: The new darkness element strand presented in detail
Guardian! You can finally find out what powers are put into your hands with the new Darkness-focused strand, as the developers of Destiny 2 have officially introduced the Scionweaver of Warlocks, the Threadwalker of Hunters, and the Berserker of Titans.
You will not only learn about the class fantasies that are to be implemented with Strang for the individual guardians, but also about the new keywords that will noticeably influence the class gameplay in the future alongside those of the “old” elements. Check out the trailer for Strang and then the dirty details begin! Danger: Destiny 2: Lightfall will be released on February 28, 2023.
Strand: New buffs and debuffs
As usual, with a new element comes new effects that affect enemies affected by the element. For example, if you create a new object with Strang, it’s called Weave. If you defeat an opponent with a strand, then he will decomposed (almost dissolved) and a tangle arises. This tangle persists for a few moments and explodes when you destroy it. Tangles can also be picked up and thrown. Yay, more chaos!
The debuffs do the following:
- Tie: A bound PvE enemy is lifted off the ground for a short time and can do virtually nothing. In PvP, while bound players are lifted off the ground, they can move (albeit slowly) and shoot to defend themselves.
- Decompose: Attacking a decomposed enemy causes threads to burst from the target and attack nearby targets. If one of these is hit, it will also decompose.
- Tear: A torn enemy can do less in the material world, ergo it deals less damage.
There is also a buff that some guardians will not like, especially in PvP. The main buff introduced with Strang is called Braided Armor. This ability envelops Guardians in a protective web of strand matter, reducing incoming damage. Note: In PvP, Braided Armor only reduces physical damage; Headshots and melee damage remain normal.
Swing like a spider man
With Strang you can also shimmy through the area, and obviously not at predetermined points. Here’s how shimmying is explained: “One of the coolest new abilities in the Warden’s Strand Pack is shimmying. For these abilities, players can press the grenade button and their keeper will weave a hook out of strand matter that they use to tie themselves You can hook onto an anchor point. The grappling hook will then pull the Warden towards you. Strang’s tether ability creates its own tether points in the air, so you can pull yourself through the air even if there’s no solid surface to grab onto Meanwhile, or at the end, Wardens can also perform melee attacks (“hanging melee”) that deal bonus damage, decompose enemies, and push them away.”
This means that you have a lot more freedom of movement in Destiny 2 (buy now €12.90 ) gets than is currently the case. Sure, if you can create your own anchor points, you can go anywhere, right? If that weren’t the case, we’d be disappointed. However, we can’t imagine that there aren’t hanging restrictions, especially in old raids.
What can the Sproutweaver Warlock do?
Because the warlocks in the MMO shooter Destiny 2 are already a pet class, it won’t surprise you that there are also strand pets; so-called threads. These are woven from strands and are extremely explosive. Although the other classes can also handle threads, the scion weaver actually concentrates on this. For example, if a warlock only needs two threads out of three to defeat enemies, one of the threads will return to the warlock and circle it in a ready state. Here is an overview of the Sproutweaver Warlock abilities in Destiny 2: Lightfall:
- Arcane Needle: This is the melee attack that fires a projectile that tracks targets and decomposes on hit. Warlocks can chain three attacks with the Arcane Needle.
- needle thunderstorm: This is the Sproutweaver’s Super, a combo of burst and area damage. The warlock turns strand matter into a volley of hard spikes and hurls them forward with a flick of the wrist. These projectiles get stuck in both enemies and the environment before exploding and becoming an army of threaders pursuing any survivors.
- Aspect 1: Call of the Weaver: When using a rift, a warlock weaves three maggot eggs that hatch maggots when they touch a surface. All ready threads are turned into extra eggs.
- Aspect 2: Mind’s Command: This aspect enhances several warlock abilities:
- swing: When you perform a shimmy melee, the warlock weaves three Fetish Eggs out of the target.
- Thread Grenade: You can use your Thread Grenade to create another set of ready-to-use Threads.
- tether grenade: You can use your shackle grenade to gain a buff that creates a ripping explosion on every kill.
What can the Stringwalker Hunter do?
It’s a good thing that all guardians can shimmy, but the thread runners are the experts in this discipline. You handle a rope arrow that benefits from high mobility or you maltreat several opponents at once from the air. How does that translate to skills?
- thread tip: Stringwalker’s melee attack lets you throw a rope arrow that bounces between enemies, dealing damage and inflicting Rend before the arrow returns to the hunter…which in turn causes you to melee for each enemy hit with the string tip -Energy gained. Hunters can catch the rope arrow by pressing the melee button at the right time; by perfecting this timing, players can gain additional melee energy.
- silk stroke: Your Super gets you shimmying and into a 3rd person perspective from which you can smash rope arrows at your opponents. Hunters can use the Hangle ability multiple times during the Super, and the Rope Arrow has a Light attack and a Heavy attack. The light attack is intended for single opponents and can be used both in the air and on the ground. On the ground, hunters can seamlessly chain multiple attacks together. Hitting an enemy with the arrow’s tip deals bonus damage, and defeating enemies in this way causes them to explode. On the heavy attack, the hunter swings the rope arrow in a circle, dealing damage to all enemies in the area. Just like the light attack, the heavy attack can be used both on the ground and in the air.
- Aspect 1: Captivating Impact: Press the air movement button while airborne to slam down and bind all nearby enemies.
- Aspect 2: widow’s silk: This aspect grants an additional shell charge. The Hunter’s grapple ability creates a persistent grapple tangle when you hook onto something. You’ll get all of your grenade energy back if you shimmy there. Hunters can use this ability to create multiple snag points in a row that the whole team can use. This improves the ability to move quickly and/or traverse greater distances during combat.
What can the Berserker Titan do?
Titans are known for speeding across the map at full throttle, destroying everything that gets in their way – and Strang will be no different.
- Ecstatic Blade: The Berserker’s melee skill lets you dash forward and rip through enemies with two stranded arm blades. Titans come with three charges by default, which can be chained together to create slash attacks for maximum offensive power.
- Blade Frenzy: The Berserker’s super ability grants the Titan two bladed fists. The Super’s Light Attack is a charged version of the Melee Attack (Ecstatic Blade). Each chained Light Attack increases the speed of the next attack (maxing out after three hits). In addition, chaining Light Attacks grants Energy for the Super’s Heavy Attack with each hit. On the Titan’s Heavy Attack, the Titan throws a pair of projectiles forward that seek out enemies and bind and damage them on hit.
- Aspect 1: Into the fray: When a Titan destroys a Tangle, Braided Armor is woven for it and nearby allies. Not only does it reduce incoming damage, but it also increases the Titan’s melee energy regeneration while wearing Braided Armor.
- Aspect 2: Elegant whiplash: When the titan casts its class ability, it sends a powerful shockwave through reality, binding any enemies it rolls over.
Shells and fragments of all classes
Including shimmying, which is controlled with the grenade button, you have a choice of two more string grenades. The thread grenade splits into three projectiles that become threads on impact. The tether grenade is like a kind of bola: when it explodes, it emits a binding wave and sends out more small bolas to bind nearby enemies.
And then there are four more aspects you can put into the strand focus:
- Thread of Ascension: Activating your Grenade ability reloads your equipped weapons, increasing airborne effectiveness and weapon handling for a short time.
- Thread of Rage: When you damage targets with a tangle, you gain melee energy.
- Thread of Finality: Finishers create threads.
- Thread of Defense: Picking up an Orb of Power grants Braided Armor.
Reference-www.buffed.de