WoW: “Unfair Player Deaths” in Dungeons – Hotfixes from June 09, 2022
With another batch of hotfixes, the WoW developers want to eliminate a problem that, according to their own statements, has led to “unfair player deaths” in dungeons. We’re talking about sudden melee attacks from opponents.
After we had just received a batch of hotfixes with bug fixes in WoW, the developers are delivering the next adjustments directly. According to the developers, the hotfixes from June 9, 2022 are about eliminating “unfair player deaths” in the Shadowlands dungeons. More specifically, specific incidents where enemies in the instances would suddenly cast an ability on a player in melee range when the enemy’s actual target is out of range. This affects, for example, the killer birds from The Other Side, but also hostile Venthyr in Halls of Atonement and sailors from Tazavesh.
Sudden target changes of this kind have so far also ensured that a nasty attack intended for the tank was suddenly used on an unsuspecting DpS player in melee range. According to the developers, this is not the intention.
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WoW: Dungeons of Shadowlands – Hotfixes from June 08, 2022
On the official WoW website (buy now ) it says literally: “Developers’ Note: With the following hotfixes, we aim to address the circumstances in Shadowlands dungeons where enemy spells could be cast on nearby melee targets if the current target moved out of range, sometimes resulting in unfair player deaths.” There are the following adjustments:
dungeons
The other side
- Fixed an issue that caused Territorial Razorbeak and Razorbeak Matriarch to cast Beak Slash on a nearby target when their current target was out of range.
Halls of Atonement
- Fixed an issue that caused the Depraved Dark Knight’s Lethal Strike to be cast at a nearby target when the current target was out of range.
The Mists of Tirna Scithe
- Fixed an issue that caused Mistshroud Matriarch’s Armor Shred to be cast on a nearby target when the current target was out of range.
Tazavesh: So’leah’s move
- Fixed an issue that caused Beefy Deckhands to cast Swing at a nearby target when the current target was out of range.
- Sweep cast time increased to 1.5 seconds (from 0.75 seconds).
Theater of Pain
- Fixed an issue that caused the Ancient Captain’s Shield Bash to be cast on a nearby target when the current target was out of range.
Cross faction hotfix for dungeons
- Fixed an issue where players in cross-faction groups could play the chess event against each other and prevent victory.
quests
- The introductory quest from Vol’dun in BfA, “Into the Dunes”, works as intended again.
Have you actually suddenly looked at the digital radishes from below due to the above-mentioned problems in dungeons? Or did you not notice this “misconduct” of the opponents at all? What fixes do you think developers should work on next? Tell us in the comments!
Reference-www.buffed.de