Guild Wars 2: The Hidden Potential of Strikes – such a no-brainer!
The strikes in Guild Wars 2 are a pillar of the endgame in the Arenanet MMORPG: short and sweet, we simply throw ourselves into a small area directly into a boss fight. No big run, no crowds of small opponents that we have to take on. This is what differentiates strikes the most from dungeons, fractals, and raids. But with every release of one of these new “assault missions”, players ask themselves: Why should the developers think of a new fight? And they are right about that! Because the story of Guild Wars 2 is full of boss fights that many players only experience once. Which would have what it takes to strike?
These story bosses deserve strikes in GW2
- Palawa Joko: Above all, probably the bad guy, whose final confrontation seems the most wasted. Because Joko was not only a super-charismatic villain whose end we would like to do again and again (for reasonable loot). He also relies on more and more little helpers as the phases progress, which you have to kill or stun quickly, while later you have to pass a gap in a deadly wall of scarabs in order not to die. All this combined with mean AoE attacks is a great basis for a strike!
- caudecus: Another bastard we’d love to put in his place on a regular basis. After all, he was already a scheming scoundrel in the tutorial story of human characters. But at the latest in the living world, in which he showed his true colors as a white mantle mastermind, players only wanted to see him dead. Fighting his Bloodstone-bloated version definitely needs more mechanics to strike, but it’s a good place to start.
- Lazarus: the last remaining survivor of the Mursaat – the monstrous and overpowering enemies of Guild Wars 2 (buy now €49.95). Not only is the fight against Lazarus and his soul split into artifacts completely wasted, but also the character itself. It was revealed in the framework of the Living World that we were constantly dealing with an impostor who had posed as Lazarus. The final fight against the real Lazarus seemed correspondingly detached – ergo the end of the Mursaat would definitely have been better as a strike with a separate story.
But Arenanet has learned
While we definitely want the story nasties mentioned to be permanent (as Mai Trin had long since managed to do in her boss fractal), the developers have presented a new approach with the release of End of Dragons: all strikes are found in the story in a weakened form. So there is no encounter wasted on a story instance – instead the Strike version is the starting point in development. And even the recycling of very old battles is upon us!
Source: buffed
When the first season of Living World is fully playable again, there will also be a new strike: the fight against Scarlet on the Broachbringer drilling platform, in the ruined Lion’s Arch. This was an open world event and was only in game for a short time. Accordingly, there is hope that this is only the beginning of “retrieved” story bosses as strikes. Who would you most like to have as a Strike version? Didn’t we name your favourite? Write us your ideas in the comments!
Reference-www.buffed.de