Killer Klowns from Outer Space: Multiplayer details fresh from Gamescom

Killer Klowns from Outer Space: Multiplayer details fresh from Gamescom

All kinds of crazy games were represented at Gamescom. The Killer Klowns from Outer Space still managed to top it all off. Inspired by the original 1988 film, the asynchronous multiplayer was introduced to me by Executive Producer Randy Greenback and Creative Director Luis Daniel Zambrano. Unfortunately, there were no gameplay impressions yet.

Kill the clowns

I was introduced to the world of Killer Klowns from Outer Space with small acting interludes from the two developers who were obviously enthusiastic about their game. Three clowns play against seven people on one map – a fair split, they both think, because it gives people a chance but doesn’t mean they can feel safe when a single clown springs into action somewhere else.

A single clown would have far too much responsibility if he had to get hold of everyone within 20 minutes. The humans have to invade the Killer Klowns’ spaceship and collect the hands of a total of four clowns. This only works if they are killed. Only when this is done can the nasty grinning cheeks no longer respawn indefinitely and be finally switched off.


There are five clown and five human classes in total, each with their own abilities and weapons. The Clown classes are Scout, Tank, Trapster, Fighter and Tracker. These can change class every time they respawn. If you’re fed up with the popcorn bazooka and would rather send off a balloon dog, this is perfect. When it comes to people, you have the choice between teens, punks, cops, bikers and rednecks.

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Humans can’t switch classes as easily as clowns can. They can take over a human NPC after death or after escaping the city. This can have a different class than your originally chosen. In general, the game should be surprising and varied. Seasons and the ongoing changes and improvements in cooperation with the players should also contribute to this.

A little fun fact: the clowns’ red noses are their weak points. If you pop them, it does significantly more damage than anywhere else. The clowns, in turn, finish off the humans by wrapping them in a cotton candy cocoon. Also, when the clowns heal, they start laughing insanely. I already know why clowns are just plain creepy.



Reference-www.eurogamer.de